Ghost recon Wildlands
Sound design, foley, ambiances on cutscenes by Frederic Devanlay for Big wheels studio
Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays true to the series’ Rainbow Six-inspired roots, emulating the cold and calculated nature of organized infiltration and coordinated stealth kills. Whether you’re syncing shots with friends or an AI companion, there’s gratification in taking down targets efficiently. Unfortunately, the adherence to this specific kind of gameplay gets lost and diluted in Wildlands’ vast expanse of Bolivia.
By Tom Clancy standards, Wildlands’ story–a revenge tale disguised as a narco-state destabilization operation–is low hanging fruit.
Worse yet, the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death, ignoring the thousands of locals who’ve suffered similar fates